Page 34 - WP2.A3 FINAL REPORT_EN
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3)  IoT & Smart Manufacturing;
                        4)  Life Science & Well Being, Food;
                        5)  Smart Cities, Clean technologies, Mobility, Security.
                        Its activities include:
                 -  Fablab  and  Prototyping  Labs:  design,  set  up  and  run  fablab  digital  fabricationlabs,  for  schools,
                 coworking and business incubators.
                 - Applied Research: Development of prototypes and pre-industrial products, combining basic and
                 applied research to result in prototypes developed for their customers.
                 - Startup scouting and studio: a community of designers and inventors, believing in good ideas and
                 the  interconnection  between  corporate  ventures  and  startups.  They  do  matching  between  the
                 innovation demands of the market and the ideas of the new entrepreneurs of the future.
                 -  Training  and  reskilling:  Research  and  development  activities  and  the  adoption  of  innovative
                 methods  enable  the  company  to  carry  out  training  and  consulting  activities  in  Industry  4.0  and
                 STEM fields.

                 MICROGAME (Gaming and Betting Software). products tailored to the needs of all players in the
                 industry: operators, distribution networks, affiliates and players. Their  success is based on strong
                 customer relationships that make Microgame not just a service provider but a strategic partner of
                 small software and app producers: salways couting for new codes and programs. Gaming Platform
                 are multi-channel, secure and flexible system provides. They are platform, designed and developed
                 by Microgame with innovative technologies and thanks to a long experience in the gaming industry,
                 the ideal solution for all operators looking for a unique management tool, characterized by great
                 flexibility,  high  customization  and  a  considerable  number  of  products  offered  in  multi-channel
                 mode. All applications are designed to be immediately usable on any web or mobile device with the
                 following features.
                           -   Fast integration of new products
                           -   Multi-brand support
                           -   Cross-selling between channels and products
                           -   ADM-approved

                 NEOSHU  (Innovative  Fashion),  a  company  active  in  made-in-Italy  fashion  accessories  integrated
                 with NFT design art fashion redeemable, designed for metaverse redeemable in real life under the
                 Valni brand and the Dafnet.io platform using Binance Smart Chain, (abbreviated as BSC). Recent
                 products include the creation of backpacks with solar panels originally ordered by Maire Tecnimont
                 as corporate gifts and soon become a must-have…


                 Poland
                 Open innovation is nowadays a characteristic across most industries in Poland. Worth mentioning is that
                 three Polish cities have been included in the Tholons Global Innovation Index 2021 - TOP 100 Super Cities
                                           th
                                                                                th
                                                            th
                 ranking, with Kraków taking  20  place, Warsaw 35  place and Wrocław 99  place. Especially Kraków,
                 compared  to  2020,  has  noted  a  high  increase  in  the  Innovation  and  Digitalization  category
                 (Innovation/Digital), which is the result of more start-ups and innovations in the city.



                              OPEN4U: intrOducing Practices in opEn innovatioN 4U - project number 2022-1-IT01-KA220-VET-000085295
                 Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the
                           European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.
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